04.09.2026 — Maps updated
★ The maps have been refreshed. Balloon Island's ground is now covered with lively pastel colors that match the cheerful theme.
20.07.2026 — Fire from the chopper
★ You can now shoot from the helicopter! During the fly-in at the start of a level and the fly-out at the end, your weapon is live — pick off enemies below for a fun strafing run. Both single-shot and automatic weapons work. Enemies still hold their fire during the ride, so it is a free rooftop show.
20.07.2026 — More atmosphere
★ Beach Island came alive: palm fronds sway in the breeze, fluffy clouds drift across the sky and seagulls circle overhead flapping their wings.
★ Balloon Island now throws a party: colorful confetti rains down from the sky and the floating balloons gently bob and drift.
★ Pure ambiance again — layout, movement and collisions unchanged, kept light for weaker devices.
20.07.2026 — Atmosphere
★ Volcanic Island now feels like lava: walls glow with a dark-red heat and have molten lava veins running along their base, lava pools have bright cores, glowing cracks split the ground, and embers rise into the air. The heat glow gently pulses.
★ Ice Island now feels frozen: walls have a cold blue sheen, icicles hang from the top of the outer walls, ice crystals and frozen-ground patches are scattered around, and snow falls softly from the sky.
★ Both are pure ambiance — layout, movement and collisions are unchanged, and kept light for weaker devices.
20.07.2026
★ Balloon Island performance: the map was the heaviest one and could stutter on weaker tablets, making it feel like you couldn't move after landing. The scene is now ~65% lighter (fewer, cleaner balloons and a lighter mosaic wall) — same look, much smoother. Movement and collisions are unchanged.
17.07.2026
★ NEW MAP: Balloon Island! A cheerful kid-friendly island: instead of walls there are giant colorful balloons you can hide behind and jump on.
★ The outer walls are balloon mosaics: thousands of tiny balloons forming a landscape with sky, clouds, sun, purple mountains, a river and flower fields.
★ Rainbow parkour: hop up the colored steps to reach the lookout platform.
★ Balloon gates: duck (Ctrl/Shift) to slip under the mini-balloon garlands.
★ Balloon fort, gift-box covers, corner giant balloons, floating balloons and confetti decorations.
★ Balloon Island is level 4 in the island rotation (Beach → Volcanic → Ice → Balloon).
★ Start at any level by adding ?bolum=4 to the address (e.g. to play Balloon Island right away).
10.07.2026
★ Fixed map holes: 3rd floor stair landings now connect to the floor (no more falling into gaps).
★ Fixed getting stuck near the top of the stairs (landing slab was hanging over the lower steps).
★ Opened gaps in watchtower railings for elevator and skywalk entrances.
★ Elevators overhauled: invisible wall at entry fixed, constant smooth speed, bigger glowing buttons and an on-screen [F] hint.
★ Raised skywalk tunnel ceilings (head no longer pokes through the roof).
★ Fixed getting teleported to the upper floor while jumping indoors.
★ NEW: Helicopter transport! A rooftop helipad (H) was built on the top of the right building. Each level starts with the helicopter dropping you onto the pad, and when you clear a level it comes back to pick you up — board it to fly away and continue to the next level.
★ Game pace slowed down slightly (running speed reduced).
★ Enemies now carry mixed weapons (pistol, Desert Eagle, assault rifle, machine gun, shotgun, sniper) and fight accordingly: shotgunners rush in, snipers keep their distance. Body color reveals their weapon.
★ Added palm trees, bushes, rocks, cover crates and animated sea for a livelier island.
★ Crouch now also works with Shift.
19.06.2026
★ Weapon selection screen now appears after clicking 'START' instead of showing immediately.
★ Choose from various pistols and rifles (Assault Rifle, Machine Gun, Sniper, Shotgun) at the start.
★ Grenade blast radius and damage increased by 2x.
★ Fixed enemy health bars getting stuck on screen after restart.
★ Added options to replay current level or restart from Level 1.
★ Added automatic health regeneration after 4.5s of no damage.
★ Balanced level difficulty scaling (doubles up to level 3, then increases by 10 bots).
★ Decreased game speed slightly for more balanced gameplay.
18.06.2026
★ Added a 10-level progression system.
★ Enemy counts now increase intelligently per level.